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- ================================================================
- Title : Mini DeathMatch for DOOM2
- File Name: : MINIDETH.WAD
- Author : Scott Smith
- Email Address : scottallyn@aol.com
- scotta@cris.com
-
- ================================================================
- * Play Information *
-
- Episode and Level # : Map 1
- Single Player : No, though there -is- a plyr 1 start
- Cooperative 2-4 Player : Didn't you read the title?
- Deathmatch 2-4 Player : Yes!! Intended for 3 or 4 plyrs, but
- works very well with just two.
-
- ================================================================
- * Description *
-
- This is a DeathMatch level that I designed for id Software's
- DOOM2: Hell on Earth. The idea for this level originated from
- VERYTINY.WAD by jazz411@aol.com, which was just a single small
- room with two large crates, shotguns, and a handful of Death-
- Match starts. That doesn't sound like much, but if you toss
- three or four players into that small room, you have a MAJOR
- frag fest that is an absolute riot!
-
- I expanded upon that theme by making the level twice as big,
- adding MANY various sized crates, a secret teleporter, primary
- and secondary sniper's ledges, and ALL of the weapons. The BFG
- requires a fairly skilled jump to get to, which is virtually
- impossible to do when there are three other players trying very
- hard to prevent you from getting it!
-
- The primary sniper's ledge has a real good view of the main
- room, offers good protection to the sniper, and is easily
- defended. The secondary ledge, while not offering the best view
- of the main room, allows good targeting on the two sniper
- positions on the primary ledge. The secondary ledge also allows
- you to toss a few rockets at another good holdout, which is in
- one of the corners on top of a small crate near the large gray
- teleporter crate. It's kind of an unspoken rule when we play
- this level, that if anyone gets on that primary sniper's ledge,
- the rest of the players will work together to bring him DOWN!
- One or two players will cover the main sniping window, while
- the other rushes the lift.
-
- For two players, -ALTDEATH works pretty good (though you may
- wat to try it with just -DEATHMATCH), but for three or four
- players, -DEATHMATCH is the ONLY way to play this level! Due to
- the small size of the level, your chances of lasting for more
- than 30 seconds with three other players, is very slim; when
- using -ALTDEATH, this means that half of the times that you get
- killed, you'll not have even gotten a weapon! Using -DEATHMATCH
- allows the players immediate access to ALL of the weapons. We
- usually play it with -SKILL 5 so that the ammo will last a bit
- longer.
-
- Overall, I think that this has turned out to be a pretty good
- DeathMatch level. It's asthetically pleasing, and has everything
- that I look for in a DeathMatch PWAD (though on a smaller scale
- than usual). I'd appreciate any feedback that you have to offer
- and I'd love to see some of your recorded games in this level
- (mail 'em to the CRIS address, since the AOL address doesn't
- handle attached files very well... unless you're on AOL, then
- just e-mail them to ScottAllyn).
- ================================================================
-
- * Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels without giving both myself AND jazz411@aol.com credit
- for the original versions, as well as stating the changes made
- within a text file. Also, please don't recycle the MINIDETH
- or VERYTINY names with your modified version. I've found a few
- modified versions of my other levels being passed around with
- no mention that I created the original version, and that SUCKS!
- Please have a little respect for the time involved in creating
- this file by at least mentioning the orignal authors.
-
- You MAY distribute this WAD, provided that you include this
- file, with no modifications. You may distribute this file in
- any electronic format (BBS, Diskette, CD, etc) as long as you
- include this file INTACT. If this level is to be distributed
- under the MINIDETH name, the embedded ENDOOM directory entry
- MUST be included (that's the credits that get displayed after
- quitting the game. If MINIDETH is not mentioned there, then
- someone has been goofing with the level!).